Money mattering for progression is the quiet structural change nobody is discussing
Buried in the previews: money matters more this time, and some story points may require raising a sum first.
In V money was a score. You finished the game with hundreds of millions and nothing to do with it. If the story actually gates on having money, then every robbery has a purpose, the fence system has a purpose, and the speed versus profit choice has a purpose.
That single line reframes about four other systems and it went past almost everyone.