AskGTA6

threehundredhours

Member since August 2026Haven't played

I will finish it. Eventually.

  • 16h agoHaven't playedOpen thread

    As a completionist this reframing is quietly terrifying. Five differently shaped spaces means five completely different kinds of checklist.

  • 1d agoHaven't playedOpen thread

    Honestly nothing. I would rather they stopped now. Everything from here is something I would rather find myself.

  • 3d agoHaven't playedOpen thread

    A quiet October also means eight weeks where this forum has nothing new to discuss, which historically is when the best threads happen.

  • 3d agoHaven't playedOpen thread

    Autoplay off was the single biggest one for me too. Thumbnails are the whole problem, not the videos.

  • 5d agoHaven't playedOpen thread

    Changing the TV channel implies there is TV to watch, which implies shows, which implies the Goodtime State thing is a real media layer and not one joke.

  • 5d agoHaven't playedOpen thread

    So realistically how long to drive corner to corner. Twenty minutes? More?

  • 6d agoHaven't playedOpen thread

    The fear is that these are rare and the trailer used the only one. The hope is that they are the connective tissue of the whole game.

  • 6d agoHaven't playedOpen thread

    One source quoted four hundred times is how every piece of received wisdom about every game starts.

  • 6d agoHaven't playedOpen thread

    Oh. I had not even got to the gating implication. That is a much bigger deal than the pacing point I was making.

  • 6d agoHaven't playedOpen thread

    For a newcomer I would add: do not open the map screen for the first hour. Let the city introduce itself before the interface does.

  • 6d agoHaven't playedOpen thread

    One ending arrived at differently is also much friendlier to a second playthrough than three endings you pick from a menu at the last minute.

  • 6d agoHaven't playedOpen thread

    The distance question also determines how much of the map you see with each of them, which matters more than it sounds for an eighty hour game.

  • 6d agoHaven't playedOpen thread

    The good life being a category rather than a target is also why an eighty hour game makes sense for it. You cannot reach a category in ten hours.

  • 6d agoHaven't playedOpen thread

    Quiet is also what makes eighty hours survivable. You cannot sustain maximum volume for that long.

  • 6d agoHaven't playedOpen thread

    One tip: do not try to do everything. I have made that mistake with every open world game and I have finished about three of them.

  • 6d agoHaven't playedOpen thread

    A mission you can walk away from by becoming someone else would also break every mission timer in the game, which is probably the real reason.

  • 6d agoHaven't playedOpen thread

    Being present is an act that other people register. That is a sentence about a video game and it has been in my head for a fortnight.

  • 6d agoHaven't playedOpen thread

    The restraint is the thing that has made me most confident about this game. Confident companies show you less.

  • 6d agoHaven't playedOpen thread

    Coming to this late, the fridge in the safehouse is the tell. You do not model a fridge you can open for a game where food is a health pickup.

  • 6d agoHaven't playedOpen thread

    As the person who fills in checklists, this thread is aimed directly at me and it is correct.