Did anyone say anything about mission count
V had around seventy story missions depending on how you count the ones with multiple parts. RDR2 had over a hundred across its chapters. Nothing has been said...
Missions, characters, and how the plot lands, kept behind whatever chapter you are on. Spoilers stay sealed until you ask for them.
V had around seventy story missions depending on how you count the ones with multiple parts. RDR2 had over a hundred across its chapters. Nothing has been said...
I do not think there was. Narration over gameplay throughout, a couple of moments that could have been scripted sequences, and nothing that was clearly a cutsce...
Putting this in the newcomer group because the eighty hour number is being thrown around without context and it will give people the wrong expectation. For thos...
bonnie and clyde is a story about two people who are already doomed and know it. thats not what the marketing is selling what theyre actually showing is two peo...
lucia's mother has been dreaming of the good life since their days in liberty city. thats it. thats the entire connection between this game and everything that...
rdr2 honor had a bar you could look at, which meant people played to the bar instead of playing the game if the criminal profile is a number on a screen everyon...
three years of material and we know who they are, where they are, and that they are together. we do not know what they want, what the job is, or what goes wrong...
chaceys exists and advertises a thirty thousand calorie sandwich. the body system means food affects your weight. you can interact with the fridge in the safeho...
In V, dying meant a hospital and a fee. RDR2 was the same with a bed. With two protagonists in a relationship, I am curious whether that stays the same or wheth...
genuine question not a rhetorical one. they have said decisions have consequences, that some accumulate, and that its built for repeat playthroughs none of that...
not a prediction. not a worry. the thing you want that is clearly not happening and you want it anyway mine is a mission that is just a whole evening. no object...
hes described as more hustler than gangster, former street dealer, always wanted music. hes signed the real dimez and hes booking acts at boobie's club and look...
Asking because the choices comment makes it relevant. If decisions accumulate and the story is built for repeat playthroughs, a new game plus would be the obvio...
V locked switching during most missions and allowed it during a handful of set pieces where it was the point. Here the in vehicle swap between driver and passen...
Not a nostalgia dump, a question about what makes a mission stick. The Print Works was mandatory to finish the game and it was also just a building you bought t...
missions having more than one way out is such a specific thing to mention. its not multiple approaches, which every game claims. its escape routes, which means...
if both of them are equally important then neither of them can have a secret from the player. you see both sides. so the tension cant come from what one of them...
Odd thing to care about but it shapes how you play. V had autosaves at mission boundaries plus manual saves at safehouses. RDR2 had a more restrictive system th...
rules: has to be falsifiable, has to be specific, no hedging mine. the story is chaptered like rdr2. there is one ending. the criminal profile is invisible with...
Lucia wants the good life her mother has been dreaming of since Liberty City. Jason grew up around grifters and ended up working for drug runners, which is what...