portgellhorn_
Port Gellhorn Tourism Board
come for the motels, stay because your car broke
V's problem was that it could not decide whether to care about its characters. If this one has decided, that is the biggest improvement available to them.
Four adjacency maps this week and all four put Port Gellhorn somewhere different. That should tell people something.
Country in the mix is the one people are skipping over and it is the strongest hint that there is a whole region up north that we have barely seen.
It also means the quiet regions will be genuinely quiet, and quiet is the thing V never managed anywhere.
Fifty plus real artists is one of those details that sounds like a press line until you see the district and realise no two walls repeat.
The Chevelle comparison is right and the fact that they kept it as the hero car across three years of marketing says something about how much they like it.
Whatever it is, it is the correct bike for that region and I am glad they did not put a superbike in a dead strip mall.
If they did that to the most photogenic street in the game, imagine what Port Gellhorn looks like.
Appreciate that you set the rule before you made the list instead of after. That is the difference between this and the other twelve versions of this thread.
This is what I have been trying to say about the empty regions and you have said it about a street in the middle of the city.
Twenty four years between the two and the difference is that somebody went there. That is the whole story of how this industry changed.
Boring and right is most of what this forum produces on a good day.
Thirty to sixty depending entirely on whether you are the kind of person who stops to look at things. That is the real answer and it is not about the game at all.
Bonnie and Clyde has become shorthand for any criminal couple, which is fine as shorthand and useless as analysis. Fair point.
Rule three is going to make some people furious and it is the most important one.
The statement will age either very well or very badly depending on what the next game does, and they must know that.
Memorability is not a function of size is the sentence. San Andreas was bigger than Vice City and I can still draw Vice City from memory.
It came from people looking at a map of the real Keys and doing a vibes based area calculation. That is the origin as far as I can tell.
A ship the size of a building that you can be on is one of the things this series has never done and the port description makes it sound possible.
You would still find out within a week because someone will datamine it, but the first playthrough would work as intended and that is what matters.